![]() Thank you a lot and I am taking a look forward to touch you. FREE DOWNLOAD DOTA HOTKEY GARENA DOWNLOADDownload Dotakey V3 - Tiện Ích Cài HotKey Dota Thank you very much for seeing good information. This is why the hotkey of the 4th ability on non-hero units is not equal to the hotkey of ultimate abilities.Playing game in a nice ambiance will surely boost your spirit in winning the game:Check here to see a lot of options for your home: house design. This causes the ultimate spell to always use whatever hotkey is set for the 6th slot, despite the ultimate visually appearing in the 4th slot. Heroes usually have 3 abilities in their first 3 slots, and their ultimate always in the 6 slot. Despite the 3rd slot being moved to remove the gap, its hotkey is still equal to whatever is set for the 3rd slot in the ability hotkey settings. However, the slots are still bound according to the settings. If one slot is empty and contains no ability, it is not visible in-game, and all abilities coming after it are moved together.įor example, if a unit has an ability in slot 1 and 3, but no ability in slot 2, then the 2nd slot is not visible and the 3rd ability is moved next to the 1st ability, so that there is no gap. There are 6 ability slots which can be used. Activating a template unbinds all hotkeys used in it from their existing actions. In the advanced hotkeys, there are additional settings for unit actions, shop actions, interface and control groups, and the hotkeys for camera actions, saved camera positions and some hotkey setting options.Īvailable templates are. There are hotkeys for abilities, items, unit actions, shop actions, chat, interface and control groups. The player can change the hotkeys at any time, even during a match. Basic hotkeys are active while playing a match. This results in them mostly being un-rebindable. ![]() Several hotkeys have a set purpose, which cannot be changed. The exceptions usually have a set purpose in the game and thus are un-rebindable. Almost every key on the keyboard can be bound to something, with a very few exceptions. Here, the player can customize many hotkeys, or select one of the many pre-set hotkey templates. This leads to the last feature, which I believe is crap.The hotkeys settings can be accessed by clicking on the little gear icon in the most top left corner in the main menu. ![]() This can be useful as DotA only allows you to chain at most two razes. 4 ghzĪnother feature is chain razing, where the user can press all three keys for the three razes in any order, and DMU will automatically time them one after another in series. Basically if the user right clicks within a certain period of time during the raze animation, DMU will emulate the s key which is action cancel then proceed with the right click. There is an added feature of automatic raze stopping. ![]() The keys e,r and t are for his razes from shortest to furthest. The hotkeys for DMU are as follows: Ctrl-Alt : brings up main menu F5 : turns on mouse trap for those playing in windowed mode F6 : turns off mouse trap Note: The scrolllock light turns on if mouse trap is on. You can exit it by right clicking its icon in the taskbar. So that way you don't get annoying text7like7this7when7you7type. This information DMU needs in particular is simply to tell whether chat bar is on, or if the user is in game. Of course, there is an alternative method, which I call 'manual' mode. AFAIK, it's impossible for this to be detected server-sided so you are quite safe. This should be used at your own risk of whatever rules you might be breaking. Javascript Disabled Detected You currently have javascript disabled. FREE DOWNLOAD DOTA HOTKEY GARENA FULLPlease re-enable javascript to access full functionality. ![]()
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